After a period of underground development (or something), Hordes of Humans is ready for the public.
Hordes of Humans is a game where you play as a zombie that kills humans, a slight twist on the zombie shooter genre.
This is Swing Innovations’ first entry in the “one game a month challenge” (#1GAM)!
And here is Chester, the base mesh all other characters that we will be making will be based on. He has a rig with IK/FK switchable arms, Set-Driven Key fingers, FK spine and IK legs. He should be fine for most animation application.
At least Maya 2012.
He is animation ready, so have fun 😛
Petri 1.1 is ready for download! This update includes in a new tool that allows you to draw borders to quarantine organisms.
Petri is a simulation game where you act as a scientist interfering with the lives of small microorganisms in a petri dish.
New Wallpaper, Hi-Res 2650×1600 render of Bylander and Felix, two of the main characters in SteamInitiative. -DanqueDynasty
In this update, each time you maneuver through the aliens successfully, you are presented with a new horde to get through. Each new horde has 2 more aliens than the last.
Version 1.1 comes with vast performance improvements. There should be no “jumping” or “glitchy” movement anymore.
In the game POD, you must maneuver an escape pod through a horde of aliens in order to escape.
If you experience any performance issues or if the game-play seems “glitchy” try closing a few programs (performance improvements may come in a future releases).